The game will be built on my own rhythm game engine, Echo. Pretty self-explanatory, for those who have played the game before Unlike the original game, osu!trainer features pseudo-randomized object arragements to test the player's reflection and consistency. Osu! (specifically osu!standard) is a rhythm game where the player will tap pre-arranged objects at a certain beat of the song to complete the level. This is a mouse aim training game for the popular "musical" rhythm game osu!, built on my custom-made Echo engine Welcome to the osu!trainer game (and the Echo engine). Overall, still a successful project, and I have learnt a lot Therefore I'll stop working on this project and moving onto the next version of the engine, which is now in c#. QUICK UPDATE: This engine is my take at some basic OpenGL and some game engine design, so it comes with many flaws or lacks features to allow me to be creative with the games built on it.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |